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Isaac Lab: Custom Reinforcement Learning Environments
Isaac Lab: Custom Reinforcement Learning Environments
Curriculum
6 Sections
45 Lessons
Lifetime
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1. Isaac Lab Foundations
6
1.1
BONR 1.1 What Is Isaac Lab and How It Differs from Isaac Sim
1.2
BONR 1.2 Isaac Lab Architecture Overview – Managers and Workflows
1.3
BONR 1.3 Installing and Setting Up Isaac Lab
1.4
BONR 1.4 Project Structure, Template Generator, and External Projects
1.5
BONR 1.5 Understanding the Simulation Loop and Timesteps
1.6
BONR 1.6 Debugging Isaac Lab Environments
2. Environment Architecture and Configuration
9
2.1
BONR 2.1 Configuration-Driven Environment Design Principles
2.2
BONR 2.2 Asset Configuration Classes – Importing Robots
2.3
BONR 2.3 Scene Configuration – Setup and Initialization
2.4
BONR 2.4 Creating Ground Planes, Lighting, and Visual Elements
2.5
BONR 2.5 Asset Spawning and Object Placement
2.6
BONR 2.6 Environment State Management
2.7
BONR 2.7 Reset Mechanisms and Initialization Workflows
2.8
BONR 2.8 Custom Asset Configurations
2.9
BONR 2.9 Working with USD Files in Isaac Lab
3. Managers and Task Interface
8
3.1
BONR 3.1 Observation Manager Architecture
3.2
BONR 3.2 Defining Observation Specifications and Sensors
3.3
BONR 3.3 Action Manager and Action Space Design
3.4
BONR 3.4 Different Action Types – Position, Velocity, Effort
3.5
BONR 3.5 Event Manager for Simulation Events
3.6
BONR 3.6 Termination Manager – Episode End Conditions
3.7
BONR 3.7 Curriculum Manager – Progressive Task Difficulty
3.8
BONR 3.8 Reward Manager – Function Design and Callbacks
4. Reward Design and Task Formulation
7
4.1
BONR 4.1 Reward Function Principles for RL
4.2
BONR 4.2 Dense versus Sparse Rewards
4.3
BONR 4.3 Reward Scaling and Normalization
4.4
BONR 4.4 Multi-Objective Reward Combinations
4.5
BONR 4.5 Task-Specific Reward Design Patterns
4.6
BONR 4.6 Debugging and Analyzing Reward Signals
4.7
BONR 4.7 Common Pitfalls in Reward Design
5. Reinforcement Learning Training
9
5.1
BONR 5.1 Integrating RL Frameworks with Isaac Lab
5.2
BONR 5.2 Stable-Baselines3 – PPO and SAC Configuration
5.3
BONR 5.3 Training Loop Setup and Hyperparameters
5.4
BONR 5.4 Monitoring Training with TensorBoard
5.5
BONR 5.5 Parallel Environment Training and GPU Utilization
5.6
BONR 5.6 Policy Checkpointing and Resuming Training
5.7
BONR 5.7 Evaluation and Policy Testing
5.8
BONR 5.8 Curriculum Learning – Progressive Training
5.9
BONR 5.9 Multi-Agent Reinforcement Learning Setup
6. Advanced Topics and Optimization
6
6.1
BONR 6.1 Actuator Model Customization for Sim-to-Real
6.2
BONR 6.2 Domain Randomization Implementation
6.3
BONR 6.3 Sensor Noise and Realistic Simulation
6.4
BONR 6.4 Performance Profiling and Optimization
6.5
BONR 6.5 Distributed Training Across Multiple GPUs
6.6
BONR 6.6 Deploying Trained Policies in Isaac Sim
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